Sometimes you may want to embellish your animated motions with a bit of physical realism. For example, you may have a layer quickly scale up from zero to percent and you want to add a little overshoot and oscillation and have it finally settle in at percent. Another example would be if you have an object falling into frame and you want it to bounce a little when it hits bottom. These two scenarios seem similar, but they represent very different physical processes. Either of these simulations can be created with expressions, but it is important to pick the correct one.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I am finishing my mods compilation mostly done I think, combat oriented mods, so I only minor cosmetics are left. Can they bounce in full armor too?
Technique to apply bouncy breasts and hair physics?
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